The pain Of Hell-type Spiritmaster
First is what I am now playing with the pain of hell-type bar
Benefits: high injury DOT, you can eliminate the enemy at the same time a large number of BUFF, the need to reduce the Wizard (a disguised form to reduce the limit aion kina ), a large number of actions to restrict their opponents DEBUFF
Disadvantages: more sophisticated equipment, the lack of instantaneous output (low explosive), technical requirements for a higher (time to master, particularly in air)
Distribution method (more common): physical restraint, magic blocking, magic burning, fear, crying, anger, cyclones, passive leg irons, magic reflux, the pain of hell
Suitable occasion: Fortress Morishiro war, the abyss encounter, the general flags PK, crack homicide, a copy of the need for frequent consumption Shield
The use of impressions: In the technology has a certain degree of player hands and the stigma of this series is very easy to use aion kina, and a variety of restrictions on the skills of enemy action on a crazy power consumption will be Ling Duishou BUFF a big headache.But the problem is instantaneous injury is too low, twenty one siege warfare, the right of God is often too low, the output is not gong chapter, but also because the output is too low to rely on restrictions on the enemy’s means to kill each other, so in a class of aira higher degree of freedom, space in the larger battle, could easily run away because of a moment lost to each other, so the technical requirements in return.On the other hand, due to the output is relatively low fire to enhance fire must rely on equipment and magic increase, injury sub for too long, it is generally practice with what the players attack mob, use the speed of aion kina this line mark generally slower than the wizard to strengthen the Department of branding.
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